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Hero Siege Wormhole Guide: How Endgame Pushing Works (Season 10)

Wormholes are Hero Siege's infinitely scaling endgame dungeons. How to unlock them, how scaling works, what a pushing build needs, and depth goals.

9/15/2026 S10 Last updated: 9/15/2026 4 min read

FAQ

What level should I start wormholes in Hero Siege?
Wormholes open as endgame content once your character is geared and leveled past the campaign — most players begin them around level 100 at low depths, then push deeper as their build and Incarnation Tree fill out.
How deep do wormholes go?
They scale infinitely. Community players have published clears at very high depths — videos of wormhole levels above 100 exist across recent seasons — but meaningful progression for most players happens well below that.
What rewards do wormholes give?
Wormholes are the main source of high-tier loot and the venue for pushing records. Deeper levels drop better gear and are where most players hunt their first top-rarity uniques.

What Wormholes Are

Wormholes are Hero Siege’s infinitely scaling endgame dungeons — the system the entire loot chase funnels into. Each wormhole level raises enemy power and reward quality, and your season is, in large part, a question of how deep you can push before your build hits its ceiling.

The community treats wormhole depth the way other ARPGs treat greater rifts: it is the measuring stick for build power, the venue for the best drops, and the reason optimization matters. Players have published clears at depths above 100 in recent seasons — wormhole 137 showcases exist — but those are outliers with hyper-optimized gear. Most players’ meaningful progression happens far below the records.

The Pushing Loop

A pushing session looks like this:

  1. Enter at your current comfortable depth. Not your record — your comfortable clear. Depth you can clear quickly earns more per hour than depth you barely survive.
  2. Clear fast, kill the guardian. Each wormhole level ends with a boss-tier fight. Guardian kills are the checkpoint that matters; skipping them to race depth wastes the run.
  3. Step up in small increments. Two or three levels at a time. When a level takes noticeably longer or kills start sticking, that is your current ceiling — farm one or two levels below it.
  4. Bank loot, fix gaps, repeat. Every push session should end with an inventory check: what piece of gear, talent node, or Ether Tree branch was the actual bottleneck?

What a Pushing Build Needs

Class matters less than structure. Whatever you play — Viking, Marksman, Pyromancer, Bard — a pushing build converges on the same four properties:

  • Mobility. Time-per-level is the economy of pushing. Builds that cross rooms fast out-earn marginally stronger but slower ones.
  • Sustain. Enemy damage scales until chip damage is constant. Some form of self-healing or mitigation is what turns level 60 from a wall into a speed bump.
  • Single-target burst. Guardians are the gate on depth. Area damage clears the map; burst kills the boss before its enrage-style mechanics stack up.
  • Consistent scaling from your systems. Your talent build, Incarnation nodes, and item set must all compound — a pushing build is a system, not a weapon.

For concrete class-level starting points, see our league starter builds — each scales into a pushing shell without a rebuild.

Realistic Depth Goals for a Season

A sensible first-season ladder, based on how the community’s seasons typically flow:

PhaseGoal
Fresh 100Unlock wormholes, clear the opening depths comfortably
First weekPush past the early tiers with a complete starter build
Mid-seasonDeep enough that guardians resist — usually where gold farming via wormholes starts competing with dedicated farms
End of seasonPersonal record depth, plus your first serious unique finds

Exact level numbers vary wildly by class, gear, and patch — anyone quoting a single “should reach level X” number is guessing. Use the community’s published showcases as orientation, not as quotas.

Common Mistakes

  • Pushing on a farming build. Clear-speed builds and guardian-killing builds overlap less than you would think; carry a target-loadout mindset.
  • Chasing record depth every session. Farming one or two levels below your ceiling is faster per loot earned, and faster loot is what raises your ceiling.
  • Ignoring defensive nodes. At depth, deaths cost more than they ever did earlier — the Incarnation Tree defensive spine pays for itself here.
  • Comparing your week 2 to someone’s month 6. Endgame showcases are aspirational content, not baselines.

FAQ

Are wormholes different in Season 10? The system is stable across seasons; what changes is the meta around it — new nodes, class reworks, and balance. Season 10’s talent expansion in particular reshaped pushing builds.

Solo or co-op for pushing? Both work. Co-op scales enemies but splits aggro and adds build synergy; solo is simpler to optimize. Community record pushes exist in both formats.

Do wormholes drop the best items in the game? They are a top source of high-tier loot, but Uber boss fights and crafted/rerolled gear compete. A balanced endgame uses all three.

What is the “cheese” I see in pushing videos? Strategies that bypass intended difficulty — terrain abuse, AI quirks, specific interactions. They are patched irregularly; don’t build your season around one.

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